<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>https://informatik.wiki/index.php?action=history&amp;feed=atom&amp;title=DGB_3%3A_Computational_Thinking%2Fen</id>
	<title>DGB 3: Computational Thinking/en - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="https://informatik.wiki/index.php?action=history&amp;feed=atom&amp;title=DGB_3%3A_Computational_Thinking%2Fen"/>
	<link rel="alternate" type="text/html" href="https://informatik.wiki/index.php?title=DGB_3:_Computational_Thinking/en&amp;action=history"/>
	<updated>2026-10-19T20:39:40Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Informatik.wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://informatik.wiki/index.php?title=DGB_3:_Computational_Thinking/en&amp;diff=728&amp;oldid=prev</id>
		<title>Administrator: Add English DGB 3 translation</title>
		<link rel="alternate" type="text/html" href="https://informatik.wiki/index.php?title=DGB_3:_Computational_Thinking/en&amp;diff=728&amp;oldid=prev"/>
		<updated>2026-09-11T17:50:51Z</updated>

		<summary type="html">&lt;p&gt;Add English DGB 3 translation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:DGB 3: Computational Thinking}}&lt;br /&gt;
← [[DGB 3. Klasse/en|Digital Literacy – Year 3]]&lt;br /&gt;
&lt;br /&gt;
Computational Thinking is a structured approach to solving problems. A problem is decomposed, patterns are identified, unnecessary detail is ignored, and an unambiguous algorithm is designed. Only then is the solution translated into blocks, pseudocode or program code and tested.&lt;br /&gt;
&lt;br /&gt;
== Curriculum reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Area !! Classification&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Competence area&amp;#039;&amp;#039;&amp;#039; || Production&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Perspectives&amp;#039;&amp;#039;&amp;#039; || T, I&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Focus&amp;#039;&amp;#039;&amp;#039; || Understanding computational thinking and implementing solution paths in a programming language&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Competence&amp;#039;&amp;#039;&amp;#039; || Decompose problems, recognise patterns, abstract, design algorithms and implement and test simple solutions in a programming language or block-based environment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Learning objectives ==&lt;br /&gt;
&lt;br /&gt;
Students can:&lt;br /&gt;
&lt;br /&gt;
* explain the main ideas of computational thinking;&lt;br /&gt;
* decompose a problem into manageable sub-problems;&lt;br /&gt;
* recognise repeated patterns and reuse solutions;&lt;br /&gt;
* abstract by keeping relevant information and ignoring unnecessary detail;&lt;br /&gt;
* write algorithms as precise step-by-step procedures;&lt;br /&gt;
* use sequence, selection and repetition in simple programs;&lt;br /&gt;
* translate algorithms into a block-based or text-based program;&lt;br /&gt;
* test, debug and improve programs systematically;&lt;br /&gt;
* compare different solution paths and discuss their advantages.&lt;br /&gt;
&lt;br /&gt;
== Learning content ==&lt;br /&gt;
&lt;br /&gt;
=== What Computational Thinking means ===&lt;br /&gt;
&lt;br /&gt;
Computational Thinking is not only programming. It is a way of structuring problems so that a solution can be described precisely and, where useful, automated.&lt;br /&gt;
&lt;br /&gt;
=== Decomposing and structuring problems ===&lt;br /&gt;
&lt;br /&gt;
Large problems become easier when split into smaller tasks with clear inputs, outputs and dependencies. Each part can then be solved and tested separately.&lt;br /&gt;
&lt;br /&gt;
=== Recognising patterns ===&lt;br /&gt;
&lt;br /&gt;
Similar sub-problems may use the same rule or procedure. Recognising repetition helps avoid solving the same type of problem from scratch.&lt;br /&gt;
&lt;br /&gt;
=== Abstraction ===&lt;br /&gt;
&lt;br /&gt;
Abstraction keeps the information needed for the problem and leaves out details that do not affect the solution. A useful model is simpler than reality but still supports correct decisions.&lt;br /&gt;
&lt;br /&gt;
=== Algorithms as precise steps ===&lt;br /&gt;
&lt;br /&gt;
An algorithm is an ordered, finite and sufficiently unambiguous procedure. It can be written in natural language, pseudocode, flowcharts or program code.&lt;br /&gt;
&lt;br /&gt;
=== Programming structures ===&lt;br /&gt;
&lt;br /&gt;
Sequence executes steps in order, selection chooses between alternatives, and repetition repeats actions. Variables store values that the algorithm needs.&lt;br /&gt;
&lt;br /&gt;
=== From problem to program ===&lt;br /&gt;
&lt;br /&gt;
A good workflow is: understand the problem → plan → create examples → design the algorithm → implement → test → improve. Coding is only one stage of the process.&lt;br /&gt;
&lt;br /&gt;
=== Testing and debugging ===&lt;br /&gt;
&lt;br /&gt;
Use normal cases, boundary cases and unexpected inputs. When a result is wrong, reproduce the error, locate the cause, change one thing and test again.&lt;br /&gt;
&lt;br /&gt;
=== Transfer and improvement ===&lt;br /&gt;
&lt;br /&gt;
A solution becomes more powerful when it can be adapted to similar problems. Clear naming, modular steps and documented assumptions make transfer easier.&lt;br /&gt;
&lt;br /&gt;
== Classroom activities ==&lt;br /&gt;
&lt;br /&gt;
=== Decompose a problem ===&lt;br /&gt;
&lt;br /&gt;
Break a familiar school or everyday task into sub-problems.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A decomposition tree.&lt;br /&gt;
&lt;br /&gt;
=== Recognise reusable patterns ===&lt;br /&gt;
&lt;br /&gt;
Compare several tasks and identify steps that can be generalised.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A pattern list.&lt;br /&gt;
&lt;br /&gt;
=== Practise abstraction ===&lt;br /&gt;
&lt;br /&gt;
Remove irrelevant details from a scenario while keeping what is needed for the solution.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A simplified model.&lt;br /&gt;
&lt;br /&gt;
=== Write an algorithm ===&lt;br /&gt;
&lt;br /&gt;
Describe a task as an unambiguous sequence of steps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A tested algorithm.&lt;br /&gt;
&lt;br /&gt;
=== Create a flowchart ===&lt;br /&gt;
&lt;br /&gt;
Represent sequence, decisions and repetition visually.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A correct flowchart.&lt;br /&gt;
&lt;br /&gt;
=== Implement the solution ===&lt;br /&gt;
&lt;br /&gt;
Translate a prepared algorithm into blocks or a programming language.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A working program.&lt;br /&gt;
&lt;br /&gt;
=== Use conditions and loops ===&lt;br /&gt;
&lt;br /&gt;
Modify a program so that it reacts to input and repeats appropriate steps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A program with selection and repetition.&lt;br /&gt;
&lt;br /&gt;
=== Debug systematically ===&lt;br /&gt;
&lt;br /&gt;
Fix a faulty program using a recorded test-and-change process.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A debugging log.&lt;br /&gt;
&lt;br /&gt;
=== Develop your own solution ===&lt;br /&gt;
&lt;br /&gt;
Plan and implement a small quiz, calculator, simulation or other suitable task.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A mini-project.&lt;br /&gt;
&lt;br /&gt;
=== Compare solutions ===&lt;br /&gt;
&lt;br /&gt;
Compare two algorithms for the same task in clarity, efficiency and adaptability.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A reasoned comparison.&lt;br /&gt;
&lt;br /&gt;
=== Reflect on the process ===&lt;br /&gt;
&lt;br /&gt;
Explain which stage—decomposition, abstraction, algorithm design, coding or testing—was most important in your task.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A reflection.&lt;br /&gt;
&lt;br /&gt;
== Self-check ==&lt;br /&gt;
&lt;br /&gt;
* I can decompose a problem.&lt;br /&gt;
* I can recognise patterns and abstract relevant information.&lt;br /&gt;
* I can write a precise algorithm.&lt;br /&gt;
* I can use sequence, selection and repetition.&lt;br /&gt;
* I can implement a simple program.&lt;br /&gt;
* I can test and debug systematically.&lt;br /&gt;
* I can compare alternative solution paths.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[DGB 3: KI in Software und physischen Systemen/en|AI in Software and Physical Systems]]&lt;br /&gt;
* [[DGB 3: Daten Ursache Wirkung Vorhersagen/en|Data, Cause and Effect, and Predictions]]&lt;br /&gt;
* [[DGB 3: Viren und Schadsoftware/en|Viruses and Malware]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Digitale Grundbildung]]&lt;br /&gt;
[[Kategorie:DGB 3]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
</feed>