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&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:DGB 3: Media Cultures and Forms of Representation}}&lt;br /&gt;
← [[DGB 3. Klasse/en|Digital Literacy – Year 3]]&lt;br /&gt;
&lt;br /&gt;
Gaming communities, memes, fandoms, short videos, podcasts, streaming, influencer culture and tutorials are not just isolated formats. They form media cultures with their own styles, conventions, communities and expectations. Understanding these cultures helps students both analyse and create media more deliberately.&lt;br /&gt;
&lt;br /&gt;
== Curriculum reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Area !! Classification&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Competence area&amp;#039;&amp;#039;&amp;#039; || Production&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Perspectives&amp;#039;&amp;#039;&amp;#039; || G, I&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Focus&amp;#039;&amp;#039;&amp;#039; || Popular media cultures and different forms of representing content&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Competence&amp;#039;&amp;#039;&amp;#039; || Analyse popular media cultures, experiment with different forms of representation and design content to suit the topic, target audience and medium.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Learning objectives ==&lt;br /&gt;
&lt;br /&gt;
Students can:&lt;br /&gt;
&lt;br /&gt;
* name popular media cultures from everyday life;&lt;br /&gt;
* describe characteristic features of different media cultures;&lt;br /&gt;
* distinguish information, entertainment and self-presentation formats;&lt;br /&gt;
* experiment with and compare different forms of representation;&lt;br /&gt;
* assess how form, style and medium change the effect of content;&lt;br /&gt;
* design their own contributions for a topic, audience and platform;&lt;br /&gt;
* reflect on opportunities and limits of different media forms;&lt;br /&gt;
* recognise community conventions and possible pressures without treating them as fixed rules.&lt;br /&gt;
&lt;br /&gt;
== Learning content ==&lt;br /&gt;
&lt;br /&gt;
=== Popular media cultures in everyday life ===&lt;br /&gt;
&lt;br /&gt;
Media cultures form around shared platforms, formats, interests and practices. Examples include gaming communities, meme cultures, fandoms, streaming, podcasting and short-video cultures.&lt;br /&gt;
&lt;br /&gt;
=== Gaming and streaming cultures ===&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s Plays, livestreams, esports, reviews and community communication combine entertainment, performance and social interaction. Participation ranges from watching to creating and moderating.&lt;br /&gt;
&lt;br /&gt;
=== Memes and internet culture ===&lt;br /&gt;
&lt;br /&gt;
Memes reuse familiar templates, references and humour. Their meaning often depends on context and shared knowledge, so the same image can carry different messages in different communities.&lt;br /&gt;
&lt;br /&gt;
=== Fandoms and participatory culture ===&lt;br /&gt;
&lt;br /&gt;
Fans create discussions, fan art, theories, podcasts and other forms around shared interests. Such communities can support creativity and belonging, while also developing strong norms and conflicts.&lt;br /&gt;
&lt;br /&gt;
=== Vlogging, influencer and creator culture ===&lt;br /&gt;
&lt;br /&gt;
Tutorials, reviews, challenges, daily-life videos and reaction formats mix information, entertainment, personal branding and sometimes advertising. Audiences should consider both content and commercial context.&lt;br /&gt;
&lt;br /&gt;
=== Different forms of representation ===&lt;br /&gt;
&lt;br /&gt;
The same topic can become a blog post, podcast, infographic, short video, presentation or interactive format. Each medium highlights different aspects and places different demands on the audience.&lt;br /&gt;
&lt;br /&gt;
=== Form, style and effect ===&lt;br /&gt;
&lt;br /&gt;
Image, text, sound, editing pace, sequence and interaction change how content is perceived. Creators should choose these elements deliberately rather than simply copying a trend.&lt;br /&gt;
&lt;br /&gt;
=== Experimenting and creating responsibly ===&lt;br /&gt;
&lt;br /&gt;
Creative participation should also consider sources, rights, privacy, accessibility and audience. A successful contribution fits its purpose without misleading or unnecessarily exposing people.&lt;br /&gt;
&lt;br /&gt;
== Classroom activities ==&lt;br /&gt;
&lt;br /&gt;
=== Map media cultures ===&lt;br /&gt;
&lt;br /&gt;
Collect examples of media cultures and describe their platforms, formats and community practices.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A media-culture map.&lt;br /&gt;
&lt;br /&gt;
=== Compare representation forms ===&lt;br /&gt;
&lt;br /&gt;
Present the same short message as text, image, audio and video and compare the effect.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A format comparison.&lt;br /&gt;
&lt;br /&gt;
=== Analyse a trend or meme ===&lt;br /&gt;
&lt;br /&gt;
Identify the template, context, audience and possible meanings of a prepared example.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A context analysis.&lt;br /&gt;
&lt;br /&gt;
=== Investigate creator formats ===&lt;br /&gt;
&lt;br /&gt;
Compare a tutorial, review and reaction format by purpose and style.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A structured comparison.&lt;br /&gt;
&lt;br /&gt;
=== Create a media product ===&lt;br /&gt;
&lt;br /&gt;
Choose a topic and produce a short contribution in one suitable format.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A purposeful media artefact.&lt;br /&gt;
&lt;br /&gt;
=== Adapt for another audience ===&lt;br /&gt;
&lt;br /&gt;
Transform the contribution for a different age group or platform.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; Two audience-specific versions.&lt;br /&gt;
&lt;br /&gt;
=== Analyse commercial context ===&lt;br /&gt;
&lt;br /&gt;
Identify sponsorship, self-promotion or calls to action in prepared creator examples.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A commercial-context analysis.&lt;br /&gt;
&lt;br /&gt;
=== Reflect on community rules ===&lt;br /&gt;
&lt;br /&gt;
Discuss which norms help a community and which may create pressure or exclusion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A reasoned discussion.&lt;br /&gt;
&lt;br /&gt;
=== Use peer feedback ===&lt;br /&gt;
&lt;br /&gt;
Review another group&amp;#039;s product for clarity, target audience and responsible design.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; Specific feedback and revision.&lt;br /&gt;
&lt;br /&gt;
=== Reflect on format choice ===&lt;br /&gt;
&lt;br /&gt;
Explain why the chosen medium fits the intended message better than two alternatives.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A justified choice.&lt;br /&gt;
&lt;br /&gt;
== Self-check ==&lt;br /&gt;
&lt;br /&gt;
* I can describe several popular media cultures.&lt;br /&gt;
* I can distinguish different presentation formats.&lt;br /&gt;
* I can explain how format and style influence effect.&lt;br /&gt;
* I can adapt content to a target audience.&lt;br /&gt;
* I can create media responsibly and consider context.&lt;br /&gt;
* I can reflect on community conventions and commercial interests.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[DGB 3: Mediennutzung und Personalisierung/en|Media Use and Personalisation]]&lt;br /&gt;
* [[DGB 3: Barrierefreie Medienproduktionen/en|Accessible Media Productions]]&lt;br /&gt;
* [[DGB 3: Digitale Identitaet und Reputation/en|Digital Identity and Reputation]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Digitale Grundbildung]]&lt;br /&gt;
[[Kategorie:DGB 3]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
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