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	<title>DGB 3: Mediennutzung und Personalisierung/en - Versionsgeschichte</title>
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		<summary type="html">&lt;p&gt;Add English DGB 3 translation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:DGB 3: Media Use and Personalisation}}&lt;br /&gt;
← [[DGB 3. Klasse/en|Digital Literacy – Year 3]]&lt;br /&gt;
&lt;br /&gt;
Media use has shifted from fixed schedules and a limited number of channels towards on-demand, mobile and highly personalised services. Recommendation systems, user data and platform design can make content easier to find, but they can also influence attention, privacy, self-determination and the diversity of information people encounter.&lt;br /&gt;
&lt;br /&gt;
== Curriculum reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Area !! Classification&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Competence area&amp;#039;&amp;#039;&amp;#039; || Orientation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Perspectives&amp;#039;&amp;#039;&amp;#039; || G, I&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Focus&amp;#039;&amp;#039;&amp;#039; || Changes in media use and personalised media use&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Competence&amp;#039;&amp;#039;&amp;#039; || Describe changes in media-use behaviour and analyse opportunities and risks of personalised media use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Learning objectives ==&lt;br /&gt;
&lt;br /&gt;
Students can:&lt;br /&gt;
&lt;br /&gt;
* describe the shift from scheduled media to digital and on-demand media;&lt;br /&gt;
* distinguish active and passive forms of media use;&lt;br /&gt;
* explain personalisation through usage data and algorithms;&lt;br /&gt;
* name opportunities offered by personalised media services;&lt;br /&gt;
* recognise risks to privacy and self-determination;&lt;br /&gt;
* explain filter bubbles and echo chambers as possible effects;&lt;br /&gt;
* distinguish personalised advertising from editorial and user-generated content;&lt;br /&gt;
* reflect on their own media routines without disclosing private content.&lt;br /&gt;
&lt;br /&gt;
== Learning content ==&lt;br /&gt;
&lt;br /&gt;
=== Changes in media-use behaviour ===&lt;br /&gt;
&lt;br /&gt;
Media can now be used across devices, places and times. Streaming, short video, podcasts, gaming and social platforms have changed both the range of available content and expectations about immediacy.&lt;br /&gt;
&lt;br /&gt;
=== Personalisation as a principle ===&lt;br /&gt;
&lt;br /&gt;
Platforms may use search history, viewing behaviour, interactions, language, location or account information to select and order content. The resulting feed is therefore not a neutral or complete picture of what is available.&lt;br /&gt;
&lt;br /&gt;
=== Opportunities of personalisation ===&lt;br /&gt;
&lt;br /&gt;
Recommendations can reduce search effort, help users discover relevant content and adapt services to interests or accessibility needs. Personalisation can be convenient when users understand and can influence it.&lt;br /&gt;
&lt;br /&gt;
=== Privacy and self-determination ===&lt;br /&gt;
&lt;br /&gt;
Personalisation often depends on collecting and analysing data. Users should distinguish necessary service data from optional tracking and should know that privacy settings can affect how much information is used.&lt;br /&gt;
&lt;br /&gt;
=== Opinion formation, filter bubbles and social perception ===&lt;br /&gt;
&lt;br /&gt;
Repeatedly seeing similar content can influence what appears normal, important or widely accepted. This does not mean everyone is trapped in a filter bubble, but deliberate source diversity remains important.&lt;br /&gt;
&lt;br /&gt;
=== Changes in young people&amp;#039;s everyday life ===&lt;br /&gt;
&lt;br /&gt;
Media accompanies communication, learning, entertainment and identity. Notifications, autoplay and recommendations can blur the boundaries between planned and unplanned use.&lt;br /&gt;
&lt;br /&gt;
=== Conscious media use ===&lt;br /&gt;
&lt;br /&gt;
A reflective approach includes purposeful choice, checking recommendations, varying sources, controlling notifications and noticing when a platform rather than the user is setting the next action.&lt;br /&gt;
&lt;br /&gt;
== Classroom activities ==&lt;br /&gt;
&lt;br /&gt;
=== Compare media routines across time ===&lt;br /&gt;
&lt;br /&gt;
Compare a media day today with a media day before smartphones and streaming.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A change-over-time table.&lt;br /&gt;
&lt;br /&gt;
=== Investigate personalisation in a feed ===&lt;br /&gt;
&lt;br /&gt;
Use prepared screenshots or a simulated feed to identify signals of recommendation and personalisation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A feature analysis.&lt;br /&gt;
&lt;br /&gt;
=== Weigh opportunities and risks ===&lt;br /&gt;
&lt;br /&gt;
Create a balanced comparison of convenience, relevance, privacy and diversity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A pros-and-cons matrix.&lt;br /&gt;
&lt;br /&gt;
=== Document a media week ===&lt;br /&gt;
&lt;br /&gt;
Record categories, duration and purpose without private content and identify patterns.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A data-minimising media-use reflection.&lt;br /&gt;
&lt;br /&gt;
=== Trace a possible filter bubble ===&lt;br /&gt;
&lt;br /&gt;
Model how repeated choices could narrow recommendations over time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A simple recommendation chain.&lt;br /&gt;
&lt;br /&gt;
=== Analyse advertising and interests ===&lt;br /&gt;
&lt;br /&gt;
Identify commercial content and discuss how personalisation may influence advertising.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; An advertising analysis.&lt;br /&gt;
&lt;br /&gt;
=== Discuss stakeholder perspectives ===&lt;br /&gt;
&lt;br /&gt;
Compare the interests of users, creators, advertisers and platforms.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A stakeholder map.&lt;br /&gt;
&lt;br /&gt;
=== Develop self-directed strategies ===&lt;br /&gt;
&lt;br /&gt;
Design settings and habits that increase control over recommendations and attention.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A practical strategy list.&lt;br /&gt;
&lt;br /&gt;
=== Reflect on the role of choice ===&lt;br /&gt;
&lt;br /&gt;
Write how personal decisions and platform design interact in media use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A short reflection.&lt;br /&gt;
&lt;br /&gt;
== Self-check ==&lt;br /&gt;
&lt;br /&gt;
* I can describe how media use has changed.&lt;br /&gt;
* I can explain personalisation in basic terms.&lt;br /&gt;
* I can name both benefits and risks of personalised media.&lt;br /&gt;
* I can distinguish recommendation from independent source evaluation.&lt;br /&gt;
* I can reflect on attention, privacy and source diversity.&lt;br /&gt;
* I can develop practical strategies for more self-directed use.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[DGB 3: Personalisierte Suchroutinen/en|Personalised Search Routines]]&lt;br /&gt;
* [[DGB 3: Digitale Identitaet und Reputation/en|Digital Identity and Reputation]]&lt;br /&gt;
* [[DGB 3: Medienkulturen und Darstellungsformen/en|Media Cultures and Forms of Representation]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Digitale Grundbildung]]&lt;br /&gt;
[[Kategorie:DGB 3]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
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