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	<title>DGB 4: Normativitaet digitaler Technologien und Medieninhalte/en - Versionsgeschichte</title>
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&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:DGB 4: Normativity, Filter Bubbles and Stereotypes}}&lt;br /&gt;
← [[DGB 4. Klasse/en|Digital Literacy – Year 4]]&lt;br /&gt;
&lt;br /&gt;
Digital technologies are not completely neutral. Defaults, recommendation systems,&lt;br /&gt;
categories, interface design and media representations can make certain choices or identities&lt;br /&gt;
appear normal while others remain less visible. Students analyse these patterns and learn how&lt;br /&gt;
to widen perspectives rather than accepting them unnoticed.&lt;br /&gt;
&lt;br /&gt;
== Curriculum reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Area !! Classification&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Competence area&amp;#039;&amp;#039;&amp;#039; || Orientation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Perspectives&amp;#039;&amp;#039;&amp;#039; || G, I&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Focus&amp;#039;&amp;#039;&amp;#039; || Normativity of digital technologies and media content&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Competence&amp;#039;&amp;#039;&amp;#039; || Explain how technologies and media convey norms, identify filter bubbles and stereotypes, and creatively broaden perspectives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Learning objectives ==&lt;br /&gt;
&lt;br /&gt;
Students can:&lt;br /&gt;
&lt;br /&gt;
* explain normativity in the context of technology and media;&lt;br /&gt;
* describe how defaults, categories and recommendation systems can shape choices;&lt;br /&gt;
* explain filter bubbles, personalisation and possible narrowing of perspectives;&lt;br /&gt;
* recognise stereotypes, clichés and simplified role images in media content;&lt;br /&gt;
* analyse possible effects on perception, judgement and participation;&lt;br /&gt;
* distinguish repeated representation from factual reality;&lt;br /&gt;
* actively seek alternative sources and perspectives;&lt;br /&gt;
* create media products that deliberately challenge narrow or stereotypical patterns.&lt;br /&gt;
&lt;br /&gt;
== Learning content ==&lt;br /&gt;
&lt;br /&gt;
=== What normativity means ===&lt;br /&gt;
&lt;br /&gt;
Normativity concerns ideas about what is considered normal, desirable or expected. In digital&lt;br /&gt;
systems these ideas may appear in design decisions, categories, defaults and ranking mechanisms.&lt;br /&gt;
In media they may appear through repeated roles, visual conventions and language.&lt;br /&gt;
&lt;br /&gt;
=== Normativity in digital technologies ===&lt;br /&gt;
&lt;br /&gt;
A platform may make one option prominent and hide another, require users to fit predefined&lt;br /&gt;
categories or optimise for goals chosen by the provider. These design choices influence behaviour&lt;br /&gt;
even when they are not intended as explicit instructions.&lt;br /&gt;
&lt;br /&gt;
=== Filter bubbles, personalisation and narrowing of perspectives ===&lt;br /&gt;
&lt;br /&gt;
Personalised feeds and searches can repeatedly prioritise similar content. This can be useful,&lt;br /&gt;
but it may reduce exposure to alternative viewpoints. A filter bubble is therefore best treated as&lt;br /&gt;
a possible effect to investigate, not as an automatic condition affecting everyone equally.&lt;br /&gt;
&lt;br /&gt;
=== Stereotypes, clichés and role images ===&lt;br /&gt;
&lt;br /&gt;
Media often simplify people and groups to make stories quick to understand. Repeated&lt;br /&gt;
stereotypes can shape expectations even when individual examples are fictional or humorous.&lt;br /&gt;
&lt;br /&gt;
=== Consequences for perception and participation ===&lt;br /&gt;
&lt;br /&gt;
If some experiences are continually visible while others remain absent, people may develop&lt;br /&gt;
distorted ideas about who belongs, what is normal and which options seem possible. This can&lt;br /&gt;
affect self-image, judgement and social participation.&lt;br /&gt;
&lt;br /&gt;
=== Creatively breaking patterns ===&lt;br /&gt;
&lt;br /&gt;
Users and creators can broaden sources, question recommendations, vary search terms and&lt;br /&gt;
design content that includes more complex perspectives. Deliberate diversity is not the same as&lt;br /&gt;
forcing every viewpoint to be treated as equally well supported by evidence.&lt;br /&gt;
&lt;br /&gt;
== Classroom activities ==&lt;br /&gt;
&lt;br /&gt;
=== Compare feeds ===&lt;br /&gt;
&lt;br /&gt;
Analyse two simulated feeds and identify where ranking and personalisation could narrow perspectives.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A comparison sheet.&lt;br /&gt;
&lt;br /&gt;
=== Vary search terms ===&lt;br /&gt;
&lt;br /&gt;
Change wording, language or source types and observe how results and perspectives change.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A search experiment.&lt;br /&gt;
&lt;br /&gt;
=== Analyse stereotypes in advertising ===&lt;br /&gt;
&lt;br /&gt;
Identify repeated roles, visual codes and assumptions in prepared examples.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A stereotype analysis.&lt;br /&gt;
&lt;br /&gt;
=== Create counter-advertising ===&lt;br /&gt;
&lt;br /&gt;
Redesign an advertisement to challenge an oversimplified role image.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A revised media product.&lt;br /&gt;
&lt;br /&gt;
=== Compare roles in media ===&lt;br /&gt;
&lt;br /&gt;
Compare how similar characters or groups are presented in series, games or clips.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A representation table.&lt;br /&gt;
&lt;br /&gt;
=== Perspective switch ===&lt;br /&gt;
&lt;br /&gt;
Rewrite or re-stage a short scene from another credible perspective.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; An alternative version.&lt;br /&gt;
&lt;br /&gt;
=== Reflect on recommendation logic ===&lt;br /&gt;
&lt;br /&gt;
Map how past clicks could influence future recommendations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A simple feedback-loop diagram.&lt;br /&gt;
&lt;br /&gt;
=== Make diversity visible ===&lt;br /&gt;
&lt;br /&gt;
Create a media product that represents a topic through several distinct perspectives.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A multi-perspective product.&lt;br /&gt;
&lt;br /&gt;
=== Run a norm check ===&lt;br /&gt;
&lt;br /&gt;
Use a checklist to identify defaults, hidden assumptions and missing perspectives.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A completed norm check.&lt;br /&gt;
&lt;br /&gt;
== Self-check ==&lt;br /&gt;
&lt;br /&gt;
* I can explain how technology design can carry assumptions and norms.&lt;br /&gt;
* I can describe filter bubbles without exaggerating what they prove.&lt;br /&gt;
* I can recognise stereotypes and clichés.&lt;br /&gt;
* I can deliberately broaden sources and perspectives.&lt;br /&gt;
* I can create media that challenges narrow representations.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[DGB 4: Technologie- und Medienwandel/en|Technology Enthusiasm and Cultural Pessimism]]&lt;br /&gt;
[[DGB 4: Medienrealitaet und Manipulation/en|Media Reality, Information Analysis and Manipulation]]&lt;br /&gt;
[[DGB 4: Social Media Welt- und Selbstbild/en|Social Media, Business Interests and Self-Image]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Digitale Grundbildung]]&lt;br /&gt;
[[Kategorie:DGB 4]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
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