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	<title>DGB 4: Social Media Welt- und Selbstbild/en - Versionsgeschichte</title>
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&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:DGB 4: Social Media, Business Interests and Self-Image}}&lt;br /&gt;
← [[DGB 4. Klasse/en|Digital Literacy – Year 4]]&lt;br /&gt;
&lt;br /&gt;
Social-media platforms are communication spaces and commercial products at the same time.&lt;br /&gt;
Advertising, data analysis and attention-based business models can influence which content is&lt;br /&gt;
promoted and how users compare themselves with others. Students learn to separate personal&lt;br /&gt;
choice from platform incentives and make more deliberate decisions.&lt;br /&gt;
&lt;br /&gt;
== Curriculum reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Area !! Classification&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Competence area&amp;#039;&amp;#039;&amp;#039; || Communication&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Perspectives&amp;#039;&amp;#039;&amp;#039; || G, I&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Focus&amp;#039;&amp;#039;&amp;#039; || How corporate interests influence worldviews and self-image on social media&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Competence&amp;#039;&amp;#039;&amp;#039; || Analyse social-media business models, advertising and attention mechanisms and make more deliberate platform and usage choices.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Learning objectives ==&lt;br /&gt;
&lt;br /&gt;
Students can:&lt;br /&gt;
&lt;br /&gt;
* describe common social-media business models;&lt;br /&gt;
* explain how targeted advertising uses user data and inferred interests;&lt;br /&gt;
* recognise algorithmic selection and attention optimisation;&lt;br /&gt;
* describe possible effects of filter bubbles and echo chambers;&lt;br /&gt;
* analyse how idealised images can affect self-image and social comparison;&lt;br /&gt;
* explain FOMO and design patterns that encourage continued use;&lt;br /&gt;
* recognise artificial engagement such as bots or purchased interactions;&lt;br /&gt;
* identify privacy trade-offs in social-media use;&lt;br /&gt;
* compare platforms using transparent criteria;&lt;br /&gt;
* develop strategies for more deliberate and balanced use.&lt;br /&gt;
&lt;br /&gt;
== Learning content ==&lt;br /&gt;
&lt;br /&gt;
=== Business interests and platform models ===&lt;br /&gt;
&lt;br /&gt;
Many platforms earn revenue through advertising, subscriptions, commissions or data-driven&lt;br /&gt;
services. The provider&amp;#039;s goal may therefore include increasing engagement, time spent and&lt;br /&gt;
advertising effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Targeted advertising and consumption ===&lt;br /&gt;
&lt;br /&gt;
Behavioural signals can be used to select advertising for assumed interests. Advertising may be&lt;br /&gt;
clearly labelled, embedded in influencer content or blended into the visual style of ordinary posts.&lt;br /&gt;
&lt;br /&gt;
=== Algorithmic selection and attention ===&lt;br /&gt;
&lt;br /&gt;
Ranking systems choose which posts appear prominently. Content that receives strong&lt;br /&gt;
engagement can be favoured, which may reward emotionally intense or highly shareable material.&lt;br /&gt;
&lt;br /&gt;
=== Worldview, filter bubbles and echo chambers ===&lt;br /&gt;
&lt;br /&gt;
Repeated exposure to similar viewpoints can distort perceptions of how common a belief is.&lt;br /&gt;
Group dynamics may further reinforce positions when disagreement is discouraged.&lt;br /&gt;
&lt;br /&gt;
=== Self-image and social comparison ===&lt;br /&gt;
&lt;br /&gt;
Curated images often show highlights rather than ordinary life. Constant comparison with&lt;br /&gt;
idealised bodies, lifestyles or achievements can affect expectations and well-being.&lt;br /&gt;
&lt;br /&gt;
=== FOMO and artificial belonging ===&lt;br /&gt;
&lt;br /&gt;
Notifications, streaks, scarcity messages and visible popularity metrics can create pressure to&lt;br /&gt;
remain active. Such features are design choices, not natural requirements of communication.&lt;br /&gt;
&lt;br /&gt;
=== Artificial interactions ===&lt;br /&gt;
&lt;br /&gt;
Bots, coordinated accounts or purchased likes can make ideas or products appear more popular&lt;br /&gt;
than they really are. Popularity signals therefore need critical interpretation.&lt;br /&gt;
&lt;br /&gt;
=== Privacy and deliberate choice ===&lt;br /&gt;
&lt;br /&gt;
Users can compare platforms by data collection, privacy controls, advertising, moderation,&lt;br /&gt;
interoperability and purpose. The &amp;#039;best&amp;#039; platform depends on what someone actually needs.&lt;br /&gt;
&lt;br /&gt;
== Classroom activities ==&lt;br /&gt;
&lt;br /&gt;
=== Audit a platform ===&lt;br /&gt;
&lt;br /&gt;
Analyse a platform description for business model, data use, ranking and moderation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A platform profile.&lt;br /&gt;
&lt;br /&gt;
=== Advertising or ordinary post ===&lt;br /&gt;
&lt;br /&gt;
Classify prepared examples and identify commercial indicators.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; An advertising analysis.&lt;br /&gt;
&lt;br /&gt;
=== My feed, my worldview ===&lt;br /&gt;
&lt;br /&gt;
Use a fictional feed to trace how repeated engagement could narrow topics.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A feed-path diagram.&lt;br /&gt;
&lt;br /&gt;
=== Self-image comparison ===&lt;br /&gt;
&lt;br /&gt;
Analyse how selection, filters and editing affect perceived normality.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A reflection sheet.&lt;br /&gt;
&lt;br /&gt;
=== Role-play a platform company ===&lt;br /&gt;
&lt;br /&gt;
Balance goals of users, advertisers, creators, moderators and owners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A business-and-responsibility map.&lt;br /&gt;
&lt;br /&gt;
=== Justify a platform choice ===&lt;br /&gt;
&lt;br /&gt;
Choose a platform for a defined communication task using agreed criteria.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A reasoned recommendation.&lt;br /&gt;
&lt;br /&gt;
=== Make advertising data visible ===&lt;br /&gt;
&lt;br /&gt;
Map which behavioural signals could be useful for targeted advertising.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A data-to-advertising map.&lt;br /&gt;
&lt;br /&gt;
=== Create a conscious-use guide ===&lt;br /&gt;
&lt;br /&gt;
Develop practical rules for notifications, source diversity, privacy and time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A usage guide.&lt;br /&gt;
&lt;br /&gt;
=== Influencer case analysis ===&lt;br /&gt;
&lt;br /&gt;
Separate personal recommendation, sponsorship and platform incentives in a fictional case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A transparent analysis.&lt;br /&gt;
&lt;br /&gt;
=== Media balance reflection ===&lt;br /&gt;
&lt;br /&gt;
Observe usage categories and triggers for a short period without storing private content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected outcome:&amp;#039;&amp;#039;&amp;#039; A personal action plan.&lt;br /&gt;
&lt;br /&gt;
== Self-check ==&lt;br /&gt;
&lt;br /&gt;
* I understand that social media has business incentives.&lt;br /&gt;
* I can recognise targeted advertising and attention mechanisms.&lt;br /&gt;
* I can explain how ranking may affect what I see.&lt;br /&gt;
* I can analyse idealised self-presentation critically.&lt;br /&gt;
* I can compare platforms using privacy, purpose and control as criteria.&lt;br /&gt;
* I have strategies for more deliberate use.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[DGB 4: Normativitaet digitaler Technologien und Medieninhalte/en|Normativity, Filter Bubbles and Stereotypes]]&lt;br /&gt;
[[DGB 4: Medienrealitaet und Manipulation/en|Media Reality, Information Analysis and Manipulation]]&lt;br /&gt;
[[DGB 4: Verantwortungsvolle digitale Kommunikation/en|Responsible Digital Communication, Copyright and Image Rights]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Digitale Grundbildung]]&lt;br /&gt;
[[Kategorie:DGB 4]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
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