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DGB 3: Trade-offs of Digital Technologies

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← Digital Literacy – Year 3

Digital technologies often provide advantages while creating new costs, dependencies or risks. The relevant question is therefore rarely whether a technology is simply good or bad, but which benefits and disadvantages arise for whom, under which conditions and with which alternatives.

Curriculum reference

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Area Classification
Competence area Orientation
Perspectives G, I
Focus Trade-offs of digital technologies in everyday life and work
Competence Recognise trade-offs of digital technologies in everyday life, education and work, compare how different groups are affected and justify responsible decisions.

Learning objectives

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Students can:

  • describe how digital technologies change everyday life and work;
  • explain trade-offs involving convenience, privacy, time-saving, dependence and control;
  • analyse conflicts of objectives using concrete situations;
  • compare effects on different groups of people;
  • reflect on opportunities and risks for education, employment and participation;
  • distinguish personal benefits from wider social consequences;
  • apply transparent evaluation criteria;
  • justify a responsible decision and name remaining uncertainty.

Learning content

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Technology as support and challenge

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Digital tools can simplify communication, navigation, administration and work. At the same time, they may require accounts, connectivity, updates, skills and trust in providers.

Privacy versus convenience

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Location services, cloud synchronisation or personalised assistance can make services easier to use, but they may require additional data. A good decision asks which data is necessary and whether a less intrusive option is available.

Availability versus relief

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Permanent communication improves accessibility, yet it can also make it harder to separate work, school and leisure. Notification settings, agreed response times and offline phases can reduce pressure.

Automation versus employment

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Automation can remove repetitive tasks and increase productivity, while some activities and job profiles change or disappear. New roles and skills may emerge at the same time.

Flexibility versus inequality

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Remote learning and remote work can increase flexibility, but not everyone has the same devices, connectivity, space or support. Digital solutions should therefore be evaluated for inclusion as well as convenience.

Support versus dependence

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Navigation, recommendation, translation and assistance systems can be helpful. Overdependence can become a problem if users no longer understand alternatives or cannot continue when the system is unavailable.

Innovation versus sustainability

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New devices and services can solve problems while also consuming energy and raw materials. Extending device life, repair and careful procurement can change this balance.

Responsible evaluation

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Criteria such as usefulness, fairness, privacy, reliability, sustainability, cost and reversibility help make trade-offs explicit instead of relying on first impressions.

Classroom activities

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Compare everyday decisions

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Evaluate several situations in which a digital and non-digital option are available.

Expected outcome: A criteria-based decision table.

Sort trade-off cards

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Match benefits with possible costs or risks and explain the relationship.

Expected outcome: A set of justified pairs.

Investigate changing occupations

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Choose a field and describe which tasks are supported, changed or automated.

Expected outcome: A short occupational analysis.

Discuss roles and perspectives

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Debate one technology from employee, employer, customer and public-interest perspectives.

Expected outcome: A perspective comparison.

Compare daily routines

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Design a day with and without selected digital aids and compare effort, flexibility and dependence.

Expected outcome: A routine comparison.

Evaluate digital tools

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Assess a cloud service, learning platform, navigation app or AI translator using common criteria.

Expected outcome: A scored evaluation with recommendation.

Check media portrayals

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Compare an enthusiastic and a warning-focused report and identify missing perspectives.

Expected outcome: A media analysis.

Develop personal rules

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Write practical rules for choosing and using digital technologies consciously.

Expected outcome: A personal guideline.

Reflect on unresolved conflicts

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Explain one trade-off that cannot be completely solved and why.

Expected outcome: A reasoned reflection.

Self-check

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  • I can identify trade-offs instead of judging technology only as good or bad.
  • I can compare how different groups are affected.
  • I can use clear criteria when making a decision.
  • I can distinguish personal convenience from wider consequences.
  • I can explain remaining uncertainty and alternatives.

See also

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